Friday, 22 November 2019

A Process For Working With Nature (Not Against It) by John P. Kazior


At one time in design history, not so long ago (though it feels like forever ago), the designer would rely on the environment around them to provide the material of their creation. They might wade into the tide, walk into the forest, scale the mountain, go into whatever space was accessible to collect that which they needed and then return home to create. Now the origin of our materials is all but invisible to the designer, due in large part to some thermodynamically-ignorant ideas about global supply chains made in the past few of centuries. The logical conclusion of which has been planetary, ecological collapse. While it may be difficult to consider a future that is any different, it is an absolute necessity that designers find alternatives to those increasingly destructive industrial modes.

To find new modes of production Karlijn Sibbel has taken a look around, to see what local material can be used for design. In the project Industry by Nature, Sibbel has sought out fabrication techniques that rely upon local organisms (algae), minerals (salt), and climate. The project is an effort to create methods and technologies for industrial design, that may enable designers to more practically and ecologically source local material. Industry by Nature asks, what does industrial design look like without relying on global supply chains for material? The project in its pursuit of creating locally-sourced fabrication methods, works to deconstruct contemporary industrial design practices that fail to recognize ecology.

Industry by Nature is deconstruction through construction. In the project, "SEAt", Sibbel was able to create a stool made almost entirely of salt. Knitting the form of the stool from cotton, it was then soaked in a concentrated salt solution. In the solution, sea salt crystals build up on the cotton form, creating a strong, rigid structure. Sibbel has for several projects experimented with sea salt as a rigid material, as it is plentiful especially in coastal regions. In another experiment with salt, Sibbel was able to develop a formulation of time and temperature that yielded salt crystals building up to form spherical structures.

Additionally, Sibbel has sought fabrication techniques using our increasingly-frequent, photosynthetic collaborators: algae. Algae, which are plentiful almost everywhere, vary widely in their form and make-up. Currently, red algae, and the byproduct Agar, are among the most popular for material usage but the more work that is done to understand these algae, the more likely designers will be able to utilize other forms of the organism. In this effort, Sibbel collaborated with engineers from AlgaePARC and Wageningen University to design a rotating molding process. With this molding tool designers can shape algae growth so that it may be used as a sustainable biomaterial.

I'd wager that most designers would prefer to use locally-sourced, and more ecologically sound materials like algae, were it more accessible. It is irrational to think that any designer can take a walk around the neighborhood and find the material they need to fabricate a design. It is this inability to see where the material source of our designs has created an endless list of ecological issues. Yet increasingly, there are arising material suppliers that are working to help designers circumvent the larger industrial supply chains and are offering more sustainable material. The key to fostering those suppliers, and future economies based on ecological practices, is for designers to find more ways to work with these materials. To find ways of utilizing our local environments as Industry by Nature has.






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Tuesday, 19 November 2019

How to Cast Clear Resin Parts by Rain Noe

Industrial designer Eric Strebel got a super-cool commission from a client who restores vintage items like this soundboard:


What was needed were the clear plastic windows that cover the VU meters.

As these parts are no longer manufactured, Strebel was tasked with somehow replacing them in his shop.

Strebel figured he could use his ID know-how to create silicone molds from one of the surviving parts, then cast them in clear resin.

As he demonstrates the procedure below, he gives you plenty of useful tips along the way: Everything from how to restore and repair the master part before making the mold, to a cool trick for casting labeling information into the mold itself for future reference, to using a shop machine as an impromptu vibrating-bubble-getter-outer.

Here's how he did it all:

Great results!




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Sunday, 17 November 2019

Industrial Design: Sketching, Programs, Tools, Computers! by Jimmy Design

Industrial Design: Sketching, Programs, Tools, Computers!
All about Industrial Design Sketching tools, programs, prototyping gear, computers, and more! How to Draw like an Industrial Designer https://www.youtube.com/watch?v=L9D9J... My Portfolio https://ift.tt/2u820vK My Instagram https://ift.tt/2W4L31h Get The Pens Here: https://amzn.to/2GAA8sv https://amzn.to/2EgUg0c Metal Peg Board: https://amzn.to/2VyBBUj Peg Board Hooks: https://amzn.to/2SH85cY My Main Camera https://amzn.to/2GPaMrC My Microphones https://amzn.to/2Sqbcpv https://amzn.to/2CHqOjl https://amzn.to/2BQQXdM Microphone Setup Parts https://amzn.to/2ViLBAS https://amzn.to/2BQRix4 https://amzn.to/2VjFZq0 My Lights https://amzn.to/2Aq1DjE


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Tuesday, 12 November 2019

Design Job: Sketch Your Way to a Job as an Industrial Design Intern at Dolmen Design in Dublin, Ireland by Coroflot Jobs

Dolmen Design & Innovation, in Dublin, is always looking for good interns with great portfolios and a passion for design. They will want to see sketching skills and and documentation on your process and thinking. All of their internships are paid. And, as with all roles, please just apply (this is a diversity plea!). We want a good mix of men, women, nationalities etc.

View the full design job here

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Friday, 8 November 2019

Bad Button Design: The Verge's Science Team Learns About It the Hard Way by Rain Noe

Fun fact: The Bible of Industrial Design, Don Norman's The Design of Everyday Things, was originally titled The Psychology of Everyday Things. Good designers must of course understand the basics of psychology if they are to design objects that people can successfully interact with.

A good case in point are buttons. An engineer might conceivably create a button that, once pressed, sends an electrical signal to complete whatever task it was created for, without confirming for the end user that the signal was sent. Any designer or design student who's read Norman's book would know better. From Chapter One's "Fundamental Principles of Interaction" section:

FEEDBACK
Ever watch people at an elevator repeatedly push the Up button, or repeatedly push the pedestrian button at a street crossing? Ever drive to a traffic intersection and wait an inordinate amount of time for the signals to change, wondering all the time whether the detection circuits noticed your vehicle (a common problem with bicycles)? What is missing in all these cases is feedback: some way of letting you know that the system is working on your request.
…Feedback must be immediate: even a delay of a tenth of a second can be disconcerting.

At The Verge Science's San Francisco offices, staffers have learned about bad button design the hard way:


I think we can all agree that this is insane:


So here we have an example of bad design that cannot be directly attributed to the designers of the building, the elevator nor its buttons, but to whomever is in charge of incorporating the building's security systems. Or whomever controls that group's budget. Whichever it is, chances are good they've never read Norman's book, and the building's occupants experience a resultant micro-hassle on a regular basis.

If I were an omnipotent dictator, Norman would be in charge of my newly-created Ministry of Good Design. They'd have the budget of the U.S. military, and they would take precedence over every other governmental body.



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Thursday, 7 November 2019

The UN Sustainable Development Goals Can Be Your Cheat Sheet For The Future of Industrial Design by John P. Kazior

Last month at Core77's Third Wave conference, panel moderator, Leigh Christie of MistyWest, asked the audience how many of us in attendance had heard of the UN Sustainable Development Goals (UN SDGs). Among the scores of professionals gathered there, only a smattering of hands went up. Christie reacted with noticeable surprise, then remarked on the increased stakes of the panel discussion about the UN SDGs that he was imminently moderating. I, too, was perplexed by the lack of awareness in the room. In this era of human-centered design, I've found that to be in the company of designers, is often to be in the company those who are looking for ways to better life (while surely they exist, I have not yet met a designer who is totally ambivalent to the impact of their work). It is not difficult to find designers who are keen to tackle issues like gender equality, accessible healthcare, ethical production, urban sustainability, clean energy, etc. All of which, are SDGs, (#5, #3, #12, #11, and #7, respectively).

The coincidence makes sense, as most of us are aware that there is much to be addressed in these areas. For much of the last century (at least), industrial design (along with the rest of industrial practice) has largely been unconcerned with the ways in which production has exploited humanity and has accelerated ecological collapse. The SDGs aim to channel our collective awareness towards the development of a future that is more sustainable, or hopefully less colossally destructive (because most of us don't have much of a choice at this point). In setting out their "supremely ambitious and transformational vision" for the world in 2030, the UN created this set of goals that nations, corporations, and even individuals might use as a map for our collective visions of the future. With that in mind the SDG, can be a guide, a language of collaboration, and even a basis for the future of industrial design practice.

Or better yet, present design practice. As many designers have already used the goals as guiding principles for their work. Among the panelists at that UN SDG discussion, designer, Sandra Moerch of SAP, made the point that focusing on a particular goal can often and inevitably lead towards design solutions that have broader benefits for people and society. For Moerch, empowering women, and advocating for rights internationally, is not only about gender equality, but it is also about bringing innovation to different industries and bringing about fair labor with economic growth (#5, #8, and #9). The goals give direction but are broad enough that they can enable creativity and exploration.

Within this framework, universities have also begun to observe the UN SDGs as tools for design education, and as a means of explaining the world that students are designing for. Currently, the Royal Danish Academy of Fine Arts (KADK), in Copenhagen, is host to a design and architecture exhibition that asked students to design their projects in accordance with the UN SDGs. For the last 3 years, degree projects have been required to address the goals in some way, the school does so as a way of "systematizing" the sustainable projects students were already producing. Additionally, the school sees the application of these goals as a means of seeding a "a new Danish growth sector driven by innovative products, solutions and strategies for a sustainable lifestyle and societal arrangement."

Alisa Larsen's project "Vertical Life" proposes that biodiversity can be cultivated and facilitated by making space for plants and insects upon drainpipes in urban environments.

Emil Holck Reimert's project, "Gazelle" is focused on using old manufacturing techniques to ensure that the chair lasts longer, and is less susceptible "wear and tear."

Wooden joints are used to maintain the chair's strong structure.

This reasoning is exemplary of why having this set of goals for development can have far-reaching impact. Even if you are aware that these issues need to be addressed, using the language of the UN SDGs, can signal to other designers, other businesses, and investors, that the ideas outlined by the goals are critical to development going forward. The UN SDGs are ready-made for industrial designers. It is a set of problems to be solved. It is their scope, that requires our collective efforts to bring about meaningful action in these areas. At the very least, the goals can be a reminder. If you find yourself going through these goals and realizing your work exists outside of these hard-to-argue-with ideals, maybe its time you reexamine the future you're designing for.



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Tuesday, 5 November 2019

How to 3D Scan an Object, Without a 3D Scanner by Rain Noe

In this tutorial, industrial designer Eric Strebel shows you how to 3D scan an object, when you haven't got a 3D scanner. Using a camera and photogrammetry--in Strebel's case, Agisoft Metashape, as it runs on a Mac--you can get good results, provided you follow the preparation and photography tips shown here. From quickly salt-and-peppering the surface of the object to ensuring you're taking the right kinds of photographs, Strebel's tips should save you a load of time down the line.

His basic process:

1. Object set-up

2. Camera set-up

3. Lighting set-up

4. Run the software

5. Fix holes in the mesh

6. Export the data

7. Import into your CAD package

Here's the run-through:



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Monday, 4 November 2019

Saturday, 2 November 2019

Does Industrial Design Require Math? Science? FJ Cruiser Truck! by Jimmy Design

Does Industrial Design Require Math? Science? FJ Cruiser Truck!
Does Industrial Design Require Math? Science? Physics? My Portfolio https://ift.tt/2u820vK My Instagram https://ift.tt/2W4L31h Get The Pens Here: https://amzn.to/2GAA8sv https://amzn.to/2EgUg0c Metal Peg Board: https://amzn.to/2VyBBUj Peg Board Hooks: https://amzn.to/2SH85cY My Main Camera https://amzn.to/2GPaMrC My Microphones https://amzn.to/2Sqbcpv https://amzn.to/2CHqOjl https://amzn.to/2BQQXdM Microphone Setup Parts https://amzn.to/2ViLBAS https://amzn.to/2BQRix4 https://amzn.to/2VjFZq0 My Lights https://amzn.to/2Aq1DjE


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Design Job: Shape Up Your Career as a UX Specialist at Smartshape Design in Cleveland, OH by Coroflot Jobs

SmartShape is a design and innovation consultancy. Our team works collaboratively within a highly creative setting while bringing innovative new product concepts to life. Our ideal candidate thinks outside the box to create smart and innovative solutions for industrial design challenges, creates models and prototypes to test & validate new ideas and has the know-how to optimize concepts for design functionality and manufacturability. No two SmartShape customers or projects are alike, which is why we take the time to understand our client’s needs in an intimate, consultative manner.

View the full design job here

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Friday, 1 November 2019

Dozens of Schools are Hiring Design Educators Right Now by Coroflot Jobs

Over the past few weeks many schools have been listing available positions for faculty in a variety of design departments, as well as department chairs and other leadership positions. In addition, some schools are seeking in-house creative professionals for their communication and marketing teams.

If you've been thinking about working in academia, now is a good time to get yourself out there. Below are some of the most recent postings:

Associate or Full Professor and Chair of Industrial Design - Iowa State University

Clinical Assistant Professor of Industrial Design (Two positions) - Arizona State University

Assistant Professor of Industrial Design - Arizona State University

Senior Designer - University of Maryland

Assistant Director, Multimedia - Harvard University

Assistant Professor of Interaction and Media Design, Graduate Design Program - California College of the Arts

Assistant Professor of Design History and Theory, Graduate Design Program - California College of the Arts

Assistant/Associate Professor - Product Design - Tenure Track - Western Michigan University

Full-time Faculty Positions - Hongik University

Department Chair & Professor, Interactive Media Studies - Miami University

Advertising Creative Copywriting Instructor - The University of Alabama

Graphic Design | Assistant / Associate Professor - University of Tennessee

Open Faculty Positions at Parsons School of Design, Multiple Disciplines - Parsons School of Design

Visiting Faculty- Interaction Design - Columbus College of Art and Design

Assistant Professor - Industrial Design - San Francisco State University

Assistant or Associate Professor - Industrial Design - Kansas State University

Tenure-Track Assistant or Associate Professor - Design and Environmental Analysis - Cornell University

Faculty Positions in Visual Communication and Design Management - American University of Sharjah

FT/Tenure Track Instructor - Graphic Design - Santa Monica College

Coordinator of Pre-College Programs - North Carolina State University


Find these and more jobs in our full list of Design Jobs at Coroflot





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Great Industrial Design Student Work: The Attaché Folding Stool by Rain Noe

"There are some problems with folding furniture," observed mechanical engineer Chi-Hao Chiang, who left his native Taiwan to pursu...