Tuesday, 15 December 2020

Applications Now Open for Advanced Design's Offsite Industrial Design Education by Rain Noe

For those of you seeking to further your industrial design education, applications are now being accepted for the second wave of Advanced Design's Offsite program, which offers "real-world design skills taught by industry professionals."

"Offsite is a 12-week online pilot program catered towards furthering design education outside of traditional academia. Our first cohort was an overwhelming success, and we're looking to keep riding this wave!


"Offsite was developed to translate the needs of the industry into course content taught by design industry leaders. We're excited to continue working with our all-star team of instructors Michael DiTullo, Kat Reiser, Dominic Montante, Spencer Nugent, Kelly Custer, and Tyler Anderson.

"Head over to advdes.org/offsite for additional information and registration!"

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If you'd like to learn more about the program, we've got a Q&A that goes into details here.



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Q&A: What is Advanced Design's Offsite Industrial Design Program, and Why Should You Apply? by Rain Noe

Now that applications are open for Offsite's second cohort of industrial design students, we asked Advanced Design's Hector Silva to explain the program, why they started it, what's on offer, and who should apply. (They've also sent us some samples of student work from the first cohort of students, which we'll sprinkle throughout the piece.)

Core77: What is Offsite?

AD: Offsite is a 12-week intensive industrial design program centered on reframing what design education can be. The goal is to provide high-quality design education, connections, and skills to hit the ground running, and to do it all in a manner that is financially accessible. Offsite is everything that your traditional college isn't.

What motivated you to start it?

Hector was motivated to start Offsite with a group of other like-minded designers because of the gaps that we saw between academia and industry. There are a lot of students that are not prepared to fully transition from an academic environment into a fast paced competitive design environment, mostly because our industry evolves so fast that academia is too slow to adapt to these changes — leaving a lot of gaps.

Students have been continuously frustrated by the quality of their education. The all too common story is that of professors who have not been practicing in industry for over a decade, and resultantly, don't have their finger on the pulse of industry. Then you mix in the COVID-19 pandemic, and when forced into remote learning, students are beginning to question what they have been paying tens of thousands of dollars for all along.

Who is involved with instruction, and why did you choose them?

We are working with a diverse, highly talented team of working designers: Michael DiTullo, Kat Reiser, Spencer Nugent, Kelly Custer, Tyler Anderson, and Dominic Montante.

We know each of these instructors personally and trust in their ability to deliver world-class design education. These designers have their finger on the pulse of the industry and know what it expects of students. Each instructor brings a unique talent to the table, but also a strong sense of versatility — we could just as easily entrust them to teach each other's courses.

Who should apply to Offsite?

We are looking for highly-motivated, self-starter students. And we do not mince words when we say this. We've abolished grades, tests, and mandatory assignments as these do nothing to measure the success of a student. Our metric for success is if a student can apply these relevant skills to their portfolio and secure the job they want. That said, the only students who will succeed in this environment are those who will take their career into their own hands.

For our Spring 2020 Session, we will be focusing on sharpening the skills of active design students. We are looking for designers who already have a foundation in industrial design as we will be working with the assumption you know the basics. We will be looking to offer both foundational courses for students leaving high school and courses for more advanced professional designers in the future.

What are the logistics of the classes?

Given the nature of the pandemic, classes will remain online for the next session. The central hub of our school is our Slack, which features all of our discussion boards and auxiliary content. Courses take place over Zoom, and are recorded for those unable to attend in person. The overall course load would be equivalent to about a semester of college/university.

What is the curriculum for this year's Offsite? What will next year's be?

Our first run was our pilot. We've taken a lot of learnings from that first session and are applying tweaks to the next session. The curriculum will stay the same, and we will cover practical skill sets often lightly discussed in school but learned on the job.

The Business of Design, taught by Michael Ditullo, teaches how stakeholders outside the design studio affect design.

Design for Manufacturing, taught by Dominic Montante, shows the real-world constraints of materials, processes, and cost.

Design Discourse, taught by Spencer Nugent, aids students in developing productive opinions when speaking about design.

CAD for Visualization, taught by Tyler Anderson, gives students up-to-date rendering skills to best display their work.

Real-World Sketching, taught by Kelly Custer, draws a distinction between beautiful sketch art online and the real sketching designers use as a vehicle of communication.

Professional Self-Presentation, taught by Kat Reiser, puts all these components together to tell the story of a student's work.

What's the hardest thing about teaching online vs. in person? And have you found any advantages?

Teaching online is easy. Creating a real sense of community is not. Our team strategically built Offsite from the ground up knowing we would be offering all courses online. Learning from the complaints of current students in the online climate, we sought to recreate the same studio energy you find in a physical school through both scheduled and impromptu studio meetups, game nights, and talks.

Even all of our planning between the instructors took place remotely — we did not meet together physically once.

The most challenging aspect is coordinating synchronous learning across 10 global time zones. All of our instructors are based in North America, so there is a bit of bias towards those time zones. All class sessions are recorded for those who are unable to attend during live sessions.

The real advantage is we can have classes with students from around the globe. In physical school, there's no way you could have a student wake up in India, Italy, or Argentina, and then all join the same classroom together. It's been incredible to see the students share their international perspectives and experiences with another and build friendships.

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Ready to apply? Head over to advdes.org/offsite for additional information and registration.



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Wednesday, 9 December 2020

Industrial Design Portfolio Tips from an Industry Veteran by Rain Noe

In this video, veteran industrial designer Michael DiTullo offers hard-won and practical portfolio advice for ID'ers seeking to get a job. To illustrate the points, he uses his own portfolio from way back in 2003, which landed him a job at Nike.

You might be wondering: What good will looking at an old portfolio do me, trying to get a job in 2020/2021? The answer is, a lot. Independent of when it was created, "A portfolio should tell a potential employer the story of why they should hire you," DiTullo says. "In my opinion that also means showing what makes you unique, what differentiates you, and what you would bring to the potential employer beyond the expected.

"I came across the portfolio I used to get my first Nike job back in 2003. It didn't follow the usual guidelines of being tidy and curated. Instead I designed the materials to facilitate the story I wanted to tell and fit my conversational style of presenting. We can be so focused on doing things 'the right way' that is becomes an exercise in conformity. Creativity is an act of non-conformity. Don't be afraid to be you. Lean into that."

Check it out:




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Tuesday, 8 December 2020

Crowdfunding Smash: An Overly Designey, Minimalist Hot Glue Gun That Takes Proprietary Glue Sticks by Rain Noe

As an industrial design student years ago, I'd never have guessed that our basic studio tools--rulers, circle templates, glue guns--would one day be remade as expensive, overly designey "luxury" items. But it's happened. There's that fancy $84 Stria folding ruler, the $120 Iris circle drawing object...

....and now it's the humble glue gun's turn. This "Imezing: World's Most Compact & Powerful Cordless Hot Glue Pen" looks like it was designed purely to win a 1990s German design award.


The $39 object doesn't take standard 1/2" glue sticks, nor even the smaller 7mm x 100mm sticks available on the market; instead it takes a proprietary 7mm x 25mm size that you load into a chamber like bullets in a rifle. So unless you want to order replacement glue sticks from Imezing, "you may simply cut [market-standard 7mm sticks] away to use with the Imezing," according to the company.

Super helpful call-out

This illustration says "We're not quite sure how to use call-outs (and we don't proofread)"

Looking at the usage cases, I'm not sure who this is designed for:

Nevertheless, the Imezing was crowdfunded in 30 minutes, and wound up with $167,020 on IndieGogo and $166,313 on Kickstarter, according to each of the campaign pages--but something seems weirdly fishy here: Add those two numbers together, and you get $333,333. WTF?



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Thursday, 3 December 2020

How to Make a DIY Motorized Turntable for Spraypainting and Shooting 360-Degree Videos by Rain Noe

Having a turntable that can rotate under its own power is great for both spraypainting and 360-degree product shoots. In this video, industrial designer Eric Strebel shows you how he made his own, using a harvested motor from a microwave and basic studio materials:

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Tip if you're looking to go heavy: Somewhere in the basement I've got a turntable I hacked together years ago, and it needed to support larger 30-pound objects. I found a barbecue spit motor and the bearings from a Lazy Susan were up to the task.




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Wednesday, 2 December 2020

Getting Accepted: Here's What USC's Iovine & Young Academy Looks for in Prospective Students' Applications by Allison Fonder

This post is part of our "Getting Accepted" series, a guide to prepping portfolios and getting into the best design programs across the United States. For our next feature, we're focusing in on University of Southern California's Iovine and Young Academy, which offers an undergraduate degree as well as two Masters of Science programs. Their Masters of Science in Product Innovation has an upcoming application deadline for their 2021 program on January 15.

True to the ideologies of innovators in California's Silicon Valley, USC's Iovine and Young Academy doesn't just search for students aiming to disrupt the industry, they demand the very same of their own program and faculty. The Academy aspires to offer curriculum that distinguishes the program itself as a disruptor within the design education system, offering refuge to designers looking for a new mode of learning. Started in 2013 by Beats co-founders entrepreneur Jimmy Iovine and Andre Young (also known as rapper Dr. Dre), the program itself has a reputation synonymous with leaders known to take a risk or two in order to achieve success.

Iovine and Young Academy Dean Erica Muhl carries the philosophies of these two founders through by helping to organize curriculum that gives equal weight to the practices of design, technology, business and communication. "We don't just look at those disciplines in silos, we literally look at where they work with each other, how they catalyze each other, the natural synergistic points between them," Muhl says. "And a lot of our graduates learn that that actually creates a whole new disciplinary expertise, and one that utilizes design as a pretty powerful problem solving methodology."

Iovine and Young Hall's Mixed Reality Lab provides state-of-the-art motion capture technologies

So who is this program for? As the Academy sees it, a knowledge of design and business go hand in hand—if you're a designer with an interest in entrepreneurship or graduating with a experience-based knowledge of industry workings while also having the tech-forward, human-centered design skillset you need to evolve with the changing times, the Iovine and Young Academy could be a great fit for you.

We recently chatted with Erica Muhl to hear more about what it takes to get into USC's Iovine and Young Academy and what students can expect to get out of their time there.

Core77: What kind of industries do your students often go into after graduating from the program?

Erica Muhl: The really fun and interesting thing about a degree from the Iovine and Young Academy is that it is kind of career agnostic. Because the problem solving methodologies we teach can literally be pointed at anything. So we have students going in lots of different directions, some of them you might expect, they're moving into big tech as product designers, product managers, but also as strategists and consultants. They're moving across the creative industries, arts, media and entertainment, to be able to think about the future of content, and the future of delivery of content as well.

We have a lot of students who are founders as well, and are founding their own companies that are, in particular, looking at solving problems for various populations in the world. Some of those are for-profit models, many of them are nonprofit models; our students are very interested in social impact. And so a lot of the work they're doing both for existing companies or in their own companies, is directed at social change or social good. In addition to that, I can add health and medicine, I can add sustainability, I can add homelessness. So again, the industries are wide open, because the student brings with them their own passion, their own background, their own area of expertise. And what the Iovine and Young degree does is it fuels that passion and expertise, with very powerful skills as applied to an equally powerful thought process.

The Iovine and Young Academy was founded in 2013 with a visionary gift from entrepreneurs Jimmy Iovine and Andre "Dr. Dre" Young

Are there opportunities within the program for students to go into the industry before they graduate, like internships or collaborations with other studios or companies?

Yes, Young Academy believes very strongly in real world experience, and therefore real impact. First and foremost, it's a part of almost every class at the academy that they will at some point be working on a problem specific to an industry or an area or a field. And experts from those industries or areas are brought into the classroom to critique work by students and to be able to make that work more relevant for the real world.

Beyond the classroom, we have an extensive program we call Curriculum Plus that provides students opportunities through something called Industry and Impact Labs. And Industry and Impact Labs are actually large scale projects undertaken with industry partners, or partners from the nonprofit sector. Students are actually put into the position of working as strategists and consultants on a problem brought to them by the partner.

So far, those have included six different projects with Adidas, including one that recently concluded focused on human performance in extreme conditions. At Volkswagen Audi, students were working on the future of mobility, and especially how mobility may be influenced by artificial intelligence or machine learning. We've worked with Mattel on the future of play, and with Samsung on the future of habitation. Right now we have two projects going on one with Harvard Business Review, looking very deeply at the possible advancements to online learning—not just online learning environments but content for online learning. And we have a project with the Ellison Institute for Transformative Medicine looking at how to utilize smart environments to advance cancer patient research and care.

You can imagine this real world experience working with companies of that caliber on projects not just meaningful to those companies, but projects that are meaningful also to their users and society in general is a type of collaboration that is extremely beneficial for our students. They gain incredible hands-on experiences, they gain connections. And those companies, as you can imagine, tend to tap back into our studio for internships and jobs. So many times, those projects lead to very concrete outcomes for our students. But they're also tremendous experience builders and resume builders.

And by the way, beyond the companies we partner with on those Industry and Impact Labs, a lot of companies have found Iovine and Young students are the perfect combination of mindset, meaning, specifically creativity and a creative focus on problem solving, as well as those powerful tools in tech and business. So we have regular partners who come and recruit with us, including Apple, Ernst & Young and other companies that are finding they want to hire more than just one of our students. And so we have good strong relationships across industry and are able to provide strong networking for our students in that way.

That's a great draw. And I can only imagine every student will eventually have a leg up when they participate in those projects.

You know, I really believe in affordability as regards to college education. And I think there's things we can do on the front end, as far as affordability is concerned—you know, addressing tuition costs and other costs for college education. But there's also more we can do on the back end. And that is to make the power of the degree these students are earning greater and more long lasting, and actually more adaptable. As these students move through careers, change, jobs, change focuses, they can take these types of skills and actually transfer them or refocus them in new areas. And so it just makes the value of the degree much greater.

What the typical backgrounds of your students are, and who are you looking for when you look through applications?

The typical background is not typical. By that, I mean we are looking for a lot of different capabilities, interests, and as much diversity as we possibly can get in every cohort we bring into the Academy.

We are committed to diversity in every sense of the word, including, obviously background, culture, race, ethnicity, gender, gender identification, but also, perspective, viewpoint, life goals, because we believe all of those things work inside the team-based environment of the academy and the strong collaborative environment that we insist on for our students to drive better ideas, better solutions.

If you can look at something with a very diverse array of viewpoints, there is no doubt the solution will be stronger, and it will also be more inclusive. And so we look to create that first, then we look for a good dispersion of abilities across design, the visual arts, creativity, but also technology, business communication, leadership.

AR Playdates, an interactive platform that helps long-distance family members play together. (Photo courtesy of AR Playdates)

There's something we think about in our environment, which as I mentioned is very collaborative, And that's "followship". Can you lead a team, but can you also be a good team member? If it's not your idea that is moving forward, can you dive in and be an effective propellant for anybody's idea? So we look for a lot of different things.

There's no doubt about it every application is looked at very individually and on its own merits. But we also are building a cohort with every intake of applications. And so we also look very carefully at how the cohort will shape up in terms of its effect on the students who are going to be part of it. Because the cohort model is really one of the strongest things we do. And students have told us many, many times over the course of the eight years we've been in existence that one of the strongest effects they take with them out of the Academy is the relationships they have built in the cohort. And the fact that the cohort is now a source of information of knowledge of support, and of course, networking for those students.

What are the type of skills that accepted students should expect to come in with in order to excel and then what will they learn there they might not know already?

The skills we're looking for are many and varied. We do look for a certain comfort in the design disciplines, however, if somebody does not have specific training or education in design, but they are in a related area, we will work with that student to be able to fill in some of the more traditional gaps they would have gotten from a design, undergraduate degree, or work they might be doing as design professionals. Because we are, as I mentioned earlier, looking to round out the design knowledge with other areas of expertise. And so sometimes a student might present a really interesting background that is less strong in design, but it's stronger in other areas that are going to fuel design. So we have the ability to be somewhat flexible in terms of looking at people's backgrounds, and want to amplify what they are bringing with them, but also assist them in filling in some of the some of the areas they might not have had experience in yet.

We're going to look for a cross selection of certainly design, but also students who have backgrounds in business, students who have backgrounds in engineering, and students who may have already founded a company and learn some of those things on the ground. So it's an interesting mix of talent we're looking to bring into the program.

How would you define what makes for a successful grad student and you know, what does students who get in need to do in order to excel in the program?

I don't think I can differentiate between what makes a successful grad student and what makes a successful student in general. I think to be successful, a student has to be self-directed. That means with all of the teaching we are going to do, all of the guiding and mentoring we are going to do, the student has to be proactive about their own experience and their own learning. Everything the academy offers is focused on advanced levels of entrepreneurship. And by entrepreneurship, I don't necessarily just mean business, but I do mean making connections, taking ideas and moving them forward. It's about identifying, as Jimmy Iovine likes to say, what's "the crack in the wall" you can go through that nobody else has identified, or they don't have the skills or the mindset to go through it?

Launched by an Academy graduate student, Ready Teddy is a VR tool that prepares kids for an MRI.

One of the things we like to say about Academy students is they have grit and determination, which gives them resilience when things don't go perfectly at first, or they don't go as expected. We see every momentary failure as an opportunity to learn big and go forward boldly into exploring, what is the next iteration of that idea? Or, what is the next idea you're now going to be able to do because you had a momentary failure?

I think overall, we would say one of the things we're looking for is a student's ability to be able to get knocked down and get back up again, and then turn that into a success. Because the reality is, school is and should be something of a safe and protected environment for our ideas to be nurtured. You also have to prepare yourself for a world that is not always as gentle or not always as easy. And so, I love it when our students can show undaunted determination.

And by the way, that includes when you may have an idea, and nobody else gets it. You know, it's often the best and the most revolutionary ideas that receive the most early criticism, or the least understanding from the world, and so the ability to be dedicated to your own ideas in a way that will allow you to withstand the lack of understanding from others is also a really good trait for all students. But I think probably in particular, graduate students as they're headed toward the professional phase of their careers.

For everyone who is interested in the program and is thinking of applying next year, what should they be doing right now to prepare their applications and portfolios? And, you know, what are the types of projects you would be really excited to see from an applicant?

I think the best piece of advice I can give for a prospective applicant is to begin thinking about what is it going to be in your application or your portfolio that is going to differentiate your ideas. And what you hope to accomplish from from this degree, right? That will tell us the most about who you are as a human being. Because, great design isn't something you do in a bubble, it's something you do in the context of having learned more about the world, more about people, more about great art, great architecture, great technology, great business. And so I would suggest to any student, as they were preparing for any next stage of their career, be consuming information veraciously. But also, take that information and clarify how the information is really specific to what you want to do, and what you want to accomplish.

If you're in an undergraduate degree right now, I think it's pretty easy to look at our degree and decide, taking a course or two in certain subjects might be helpful, so I think that's sort of self evident. But beyond thinking about the disciplinary preparation, think about how you're going to present the type of thinker you are, not just to the Ivy and and Young Academy, but to any graduate program you would be applying for.

So just make sure you shine through in your application.

Exactly. We need to know who you are. As a human being, we need to know who you are as a creator, for sure. But we also need to know who you are as a human being,

I think that's probably a helpful reminder to a lot of designers who are looking at that task list of all the things they need to include and not really thinking about what's going to make you stand out as this person a program has no choice but to accept.

Yes, I think especially when you have an undergraduate degree in design, the tendency would be to focus on your portfolio. And while the portfolio is exceedingly important, we're just as interested in your story. You know, use what you know as a designer, as a business person, or as a communicator, or as an artist, or even as a technology, you use what you know about those areas to be able to define your story.

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USC's Iovine and Young Academy is now accepting applications for 2021, with an application deadline for their Masters of Science in Product Innovation on January 15, 2021. Take what you've learned here to finish your application! Apply now here.

Read our other stories in the "Getting Accepted" series:

Tips for Acing Your Application to UPenn's Integrated Product Design Program

How to Be a Standout Applicant to SVA's Products of Design MFA Program

How to Impress in Your Application to Cranbrook's New 4D Design MFA Program

What ArtCenter is Looking for in Their GradID Industrial Design Masters Applicants




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Great Industrial Design Student Work: The Attaché Folding Stool by Rain Noe

"There are some problems with folding furniture," observed mechanical engineer Chi-Hao Chiang, who left his native Taiwan to pursu...