Saturday, 21 September 2019

Design Job: Get Your Grill On as an Industrial Designer for Fireboard in Kansas City, MO by Coroflot Jobs

FireBoard Labs is looking for an experienced industrial designer to help create our next generation of products. Our flagship product, the FireBoard Cloud Connected Thermometer provides remote wireless temperature monitoring control and has experienced strong sales since its debut in 2016. FireBoard is regarded as a premium and high quality brand and we are looking to couple that reputation with excellent industrial design in our upcoming product lineup. As we continue to innovate new products

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Tuesday, 17 September 2019

frog's Francois Nguyen Is Actively Helping Shape What the Future Looks Like by Alexandra Alexa

This interview is part of a series featuring the presenters participating in this year's Core77 Conference, "The Third Wave", a one-day event that will explore the future of the design industry and the role designers will play in it.

Even when he's not working, Francois Nguyen never really stops envisioning what the world might look like. More than a decade into his industrial design career, Nguyen knows a thing or two about staying resilient and nimble as the discipline changes.

Following his studies at Wesleyan and San Jose State University, Nguyen started out at Pentagram, where he worked with clients like Microsoft, Coca-Cola, and Dell. From there he went on to join Ammunition, where he was the lead designer for the original "Beats Studio" headphones for Dr. Dre. For the past seven years and counting, Nguyen has been at frog. He currently serves as creative director in the New York studio, shaping the company's vision for ID while "provoking, coaxing, antagonizing and often bribing his team to craft compelling narratives and create captivating user experiences that balance form and functionality with materials and metaphor."

During the 2019 Core77 Conference, Francois will give a talk titled "The Cost of Comfort," questioning design's focus on eliminating pain points and shedding new light on the value of stress. Ahead of his talk, we caught up with the designer to learn more about his background and experiences in the design world.

Core77: What are some of your favorite projects or companies that you've worked with during your time so far at frog?

Francois: Some of the most memorable projects were the TouchTunes Jukebox, Sustainable Laptop Packaging, a solid-state microwave, a motorcycle store, a beer enhancement system and audio products ranging from headphones to Bluetooth speakers. Clients I enjoyed working with include Amazon, CocaCola, Google, Disney, and others I can't name.

In the future, consumers will need headphones that support long augmented audio experiences, but frog designers believe the design of typical personal headphones "will be too isolating of a social experience." Unum headphones were designed to channel sound into your ear while allowing users to remain present in the real-world. People around you will immediately know that, even though you're tuned in, you can still interact with them—the sign of a "new social etiquette" around audio.

One of your recent projects, the Unum headphones, was designed without a client, in your spare time. Could you briefly describe the idea behind it? Was your process different from how you would approach a client project?

During our bench time at frog, we keep our thinking and design skills sharp by challenging ourselves with interesting provocations expressed through product concepts. The provocation for Unum was: How do we reverse the anti-social behavior resulting from the constant use of headphones?

We regard our bench time as sacred space to explore and develop our own ideas of what the world should look like. This has given rise to designs such as the LQD Palo which was purchased by Verizon, the Tetra Dishwasher which was blessed by Kanye and declared genius by Jon Legere and now, the Unum concept.

What is exciting you in design right now?

Prosthetic designs and bionic enhancements. Companies and platforms like Terracycle and Loop that are concerned about the environment and attempting to diminish the disposable culture we live in.

Mobility and personal transportation such as the eScooter, eBikes, and Onewheels. Engineering driven products that are breaking from traditional paradigms. Smart connected home products that raise awareness around consumption habits and sustainability.

To what extent do you consider the future when designing?

I am always thinking of the future when I design. Every designer should be thinking of the future as they design because when their designs finally reach users, it will be in the future. Particularly in the case of physical product design where the timeline from concept to production can be 12-18 months. In designing for fast-moving categories like consumer electronics, designs should consider its desirability and relevance that many months out.

Two years ago in your Reddit AMA you were asked about the essential skills a product designer would need in 6-7 years. Would you revise your answer, looking 6-7 years into the future from today?

The ID discipline is perpetually evolving with the development of new technologies, tools, interactive possibilities, trends, and global concerns but it will always remain rooted in the physical plane and human factors. I would revise my answers 7 years from today based on these new developments. How do we learn now, what tools do professionals have access to, what is the language of form and paradigm of use in the future? What do consumers expect from their products and how do we communicate now?

There was a time when there were more specialized roles such as a CAD expert or a design researcher but today, every industrial designer is expected to know the fundamentals of design research and be proficient in CAD. New roles may arise and others may disappear, it all depends. There is no replacing hard work and exposure, however. Design is a language and deep exposure and practice is the only path to excelling in it.

Without revealing too much, what can you tell us about your presentation during the upcoming Core77 conference?

The cost of comfort will be one of several related themes in my presentation. I'd like to also discuss how design paradigms constrain our thinking, moving from human-centered to earth-centered, how the delivery medium is still everything, and how people won't really remember a damn thing I've said a week from now.

Hear Francois Nguyen and other design industry leaders speak at this years Core77 Conference, "The Third Wave"! Tickets are available now.




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Friday, 13 September 2019

Mechanical Engineering vs. Industrial Design (Whats the difference?) by Jimmy Design

Mechanical Engineering vs. Industrial Design (Whats the difference?)
Whats the difference between Mechanical Engineering and Industrial design when it comes to Product Development?


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PowerUp Paper Airplanes Are Fun First, STEM Second by Kickstarter Design & Tech

Shai Goitein has always loved airplanes. As a little boy he built hobby models; as a teenager he took up paragliding; and when he joined the Israeli military, he started a 15-year career as a pilot.

He missed that aeronautic rush when he went back to civilian life and became Kodak's lead designer, overseeing industrial design at six different R&D centers around the world. He started teaching STEM classes around aeronautics, and soon launched a runaway-success Kickstarter campaign that brought those models to kids and classrooms worldwide.

Now, he's getting ready to produce his fourth model, a smartphone-controlled rig that can make just about anything—a sloppily folded paper plane, a piece of lettuce—capable of autopiloting, tricks, and onboard analytics.

After going corporate, Goitein rerouted back to aeronautics

"My day job was fun, but at a certain point I got bored of it and started looking for something more meaningful," he says. "My wife, a social worker, convinced me to volunteer, and I created this STEM class. This was way back in 2006. I worked with underprivileged kids about 15 years old and taught them rocketry and aerodynamics."

He enjoyed the teaching, and he learned quite a bit himself: "I saw that there was a lot going on in this area of miniaturization and flight control." He started developing planes for the class, and they were so fun he wanted to share them more widely as a weekend product.

Goitein developed a product called PowerUp 3.0; it's an electrical add-on that turns folded paper airplanes into smart flying machines, offering a lesson on the interplay between yaw, thrust, and speed.

Goitein reviewing telemetry in the PowerUp app.

Scaling the idea up, up, and away

In 2013 Goitein launched a Kickstarter campaign to bring his idea to a wider audience. It drew in more than 21,000 backers, allowing him to quit his job and build his own family-owned business.

That business is taking off. Hundreds of teachers are now teaching aerodynamics with PowerUp planes and sharing their lessons on Workbench, alongside lesson plans for other esteemed STEM products like Sphero and Makey Makey. "Everybody's doing coding—we're a hands-on, really experimental platform," Goitein says. Still, he observes what works for those other products and what resonates with teachers, tweaking his offerings to emphasize features like the telemetry stats dashboard for quantified feedback: "Teachers love data."

All the while, his team purposefully plays down the educational element. "We market it as a fun toy," Goitein says. "Our mission is all about making things that are fun and inspiring. I think once you get kids inspired—adults as well—it empowers them."

The latest launch taking off

The latest model, the PowerUp 4.0, combines many of the elements that have been popular in previous iterations. Autopilot mode, tricks at the push of a button, a twin motor architecture, gyro and accelerometer sensors, and night flight mode with LED lighting make for dependably thrilling flights.

"We took the lessons, the pain points, and we learned the key areas that customers are really looking for. They're flying in windy conditions, they don't know how to fly, they don't know how to launch, they want a sturdier platform because they're making airplanes from more than paper—paper, foam, there are many different ideas."

The PowerUp 4.0's sensors smooth out flights in windy conditions, give you data to inform how you make and fly your planes, and create enough stability to get experimental materials off the ground—in their Kickstarter video, for instance, the team features an airplane made from a lettuce leaf.

As always, Goitein's top priority is making sure that the PowerUp 4.0 is infectiously fun to play with; all the high-tech features achieve that aim while also teaching increasingly complicated STEM lessons. "We're not going to solve the world's problems with paper planes," he says, "but maybe the next engineer for Mars exploration will be a kid who first made a paper plane with his grandfather as a weekend project. We're adding a whole new set of tools that turn it into something much more exciting, interesting, and educational."

PowerUp 4.0 is live on Kickstarter through November 1, 2019.




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Design Job: Drill down to a new career as an Industrial Designer for Epiroc Rock Drills, in Örebro, Sweden by Coroflot Jobs

As a member of the creative, motivated and talented team you will be a vital part of the process to develop new products which are used in the global mining industry. We need our designers to be versatile and passionate and to take on new problems as we continue to push technology forward. We are looking for one multi-disciplinary individual who can work with new development and design, support continuous improvements activities within the Industrial Design team and collaborate with the Epiroc R&D development teams. One of your missions is to provide cutting edge product design with ergonomic focus and always striving to make our products better for our customers.

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Great Industrial Design Student Work: The Attaché Folding Stool by Rain Noe

"There are some problems with folding furniture," observed mechanical engineer Chi-Hao Chiang, who left his native Taiwan to pursu...